The secrets to building a smooth 3rd person camera Rig

I’ve tried using free camera rigs available in the Unity asset store, however none of them were as robust as I wanted and most of the time the scripts were unoptimized and hard to read. So I decided to build my own from scratch.

The 3rd person camera rig can be very hard to program, it is arguably the hardest type of camera to make so how do we start?


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VeilWalker project Kick-Off

After many months of pre-production and banging our heads on walls, we’ve now established a formal schedule for the production of this game!

We’re a team of five people which is composed by two lead developers and three artists. We’ll be using the Unity3D engine to make this game, and the target platforms are PC and Mac at Steam.

In these initial weeks we’ll be working hard on concept art, game design, and the game engine. The next milestone is the ‘First Playable Alpha’ and we expect to hit it by mid-September. Wish us luck!