VeilWalker project Kick-Off

After many months of pre-production and banging our heads on walls, we’ve now established a formal schedule for the production of this game!

We’re a team of five people which is composed by two lead developers and three artists. We’ll be using the Unity3D engine to make this game, and the target platforms are PC and Mac at Steam.

In these initial weeks we’ll be working hard on concept art, game design, and the game engine. The next milestone is the ‘First Playable Alpha’ and we expect to hit it by mid-September. Wish us luck!

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